Explore advanced practices shared by industry veterans to improve productivity, teamwork, leadership studio life and eliminate the wasted time and crunch with these proven techniques.
The book is available as a PDF, on Kindle or in Print
Great teams make great games. While process can help or hinder, great games require talent, creativity and the teamwork of developers. This book helps them reach their potential by sharing 88 effective practices that other game developers have used to:Improve how teams execute on a day-to day basisOvercome barriers to becoming great teamsFacilitate change and engagement though improved coaching and leadershipRespect and aide the personal growth of developersStream-line iterationsGuide projects and manage riskRaise the quality bar throughout a studioEnhance your studio’s environment for developersThe book is organized into collections of single page practices covering each of these areas. The practices have been collected from experienced game developers with decades of experience. Each practice is a distilled experiment containing tips for their use and variations that can be tailored for your use.
Who should buy this bookProducers seeking ways to improve cross-discipline communicationDevelopers who want to be part of great teams who enjoy making games and grow professionallyProject managers wanting to address risk and reduce crunchLeaders exploring methods of growing empowermentStudio managers seeking to make a studio a better place to workScrum Masters and Product Owners who want to leverage the tools of Scrum and agileThose outside the industry who want to learn more effective practices applied to a medium many are familiar with and curious about (video games)The AuthorsClinton Keith and Grant Shonkwiler have combined decades of game development experience on dozens of shipped games. Now they’ve collaborated with other veterans across the game development industry to bring this collection of advanced practices to a wider audience.